ci-cd

  1. Fast, but not zero

    Speeding up the e2e suite by cranking animation speed risked breaking the one test that watches an animation happen. Reduced motion turned out to be the wrong kind of fast.

  2. The apple that shouldn't have been there

    A test asserting that hearts are growth-neutral failed on CI, intermittently, on a PR that never touched the file it failed in.

  3. The first pull requests

    Two days of committing straight to main end in one day: a CI workflow, a licensing swap, a WCAG audit, and the design question the game keeps coming back to.